Beyond the Game: Understanding why people enjoy viewing Twitch

While there is no definitive study involving video games and aging, research suggests that seniors who stay mentally active are about 2.6 times less likely to develop Alzheimer’s or dementia. Additionally, a number of studies have suggested that playing video games can help to improve memory (and mood). Clearly the message here is to give both your grandparents and great grandparents Xboxes this Christmas. In today’s fast-paced world, many people turn to video games as a form of escapism. Games offer a break from reality, allowing players to immerse themselves in fantastical worlds and stories. This escape can be a valuable tool for stress relief, providing a temporary respite from the pressures of everyday life.

They ensure that you’re always challenged, but not so much that you’ll give up. And they provide constant feedback via leaderboards, achievements, and progress bars to make your accomplishments tangible and highlight how to succeed. So, although more people staring at a screen may seem like an unhealthy habit, even the World Health Organization believes it could be key in nurturing our bonds with others. And as mental health professionals stress the importance of relationships, connections and community in these times, they’re even beginning to find direct psychological and social benefits from gaming across the generations. Other legendarily difficult games, like the 2014 viral hit Flappy Bird and its countless imitators, leverage what game designer Jesse Schell calls “The Sword in the Stone effect.” “Everybody wants to be able to pull it out.

Why do people love gaming?

Do you ever find yourself lost in a video game for hours on end, completely immersed in a virtual world? Millions of people around the world spend countless hours playing video games, and the reasons why are complex and varied. Gaming has become one of the most popular forms of game guide entertainment in the modern world. Understanding the psychology behind why people play games sheds light on their mass appeal and addictive potential.

When someone starts talking about Red Dead Redemption, Heavy Rain, or any other game that I had a deep emotional connection with, I start to tear up. While this might not be surprising to many, three-quarters of players are over the age of 18, contradicting the common stereotype of a medium dominated by kids, tweens and young teens. You know those word searches on the back of Honey Nut Cheerios boxes where you have to locate obscure cereal jargon like “milk” and “spoon”? Have you ever started one of those and refused to leave the table until you completed it, even though you had long since devoured your bowl of Cheerios?

For instance, Joycasino offers a variety of games that can help players unwind and enjoy a few moments of relaxation. René Proyer, professor of psychology at Martin Luther University Halle-Wittenberg, Germany, says that playful adults are those able to frame everyday situations in such a way that they become entertaining and intellectually stimulating. Whether it’s an obsession with Candy Crush on the morning commute, playing video games with friends or even sharing a private joke with your partner or colleague, most people are playful, and yet the benefits might go unnoticed or nurtured. According to a Pew Research Center report, gaming is social for most teens.

Feeling for an audience: The gendered emotional labor of video game live streaming

Furthermore, recently there’s been a change in focus in the gaming world, where people have had an interest in using games for a purpose other than just entertainment. They are called serious games, and the purposes are related to helping with problems in fields such as health care, education, and more. So despite what our parents may have said to us, it’s looking like all those hours we spent and are continuing to spend on video games are not a waste.

The ubiquity of those notes in many of our childhoods was as constant as a hug from grandma, a pack of Gushers after school, or Saturday morning cartoons. Retro games like Mortal Kombat, Street Fighter, and The Legend of Zelda are comfort food for gamers. You’re in good company, according to the just-published 2022 Essential Facts about the Video Game Industry report, which says about two-thirds of Americans – more than 215 million people – play games regularly. The jury is in – video games are not the mind-melting devil creations that your parents made them out to be. This summer, it even hosted a summit of entirely black female professionals in the industry, which has long been dominated by white men. Some people have held their birthday parties via Animal Crossing this year, others go on dates and some couples who cancelled their weddings because of Covid-19 have even gotten married in the game.

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Examining how these disciplines have profited from gaming concepts could give us a glimpse of our future. Prioritizing real connections and achievements outside gaming keeps us grounded in reality. Understanding the psychology behind gaming allows us to manage our playtime responsibly. However, compulsive gaming to avoid real life problems can be detrimental. Moderation is key to harnessing the psychological benefits of escapism without negative consequences. The music and design of retro games have the ability to imprint on a young gamer’s heart.

Despite the long-held stereotype of gamers as solitary individuals in their mum’s basements, gaming has become the go-to means of socialisation. Online multiplayer games facilitate connections between people around the world, fostering a sense of community. Cooperative missions, team-based competitions, and shared achievements create bonds that go over geographical boundaries. In this way, gaming serves as a platform for social interaction and collaboration, contributing to a sense of belonging and community among players. The smartphone, according to 70% of respondents in this study as the “preferred” device for play, followed by a video game console (52%), personal computer (43%), tablet/iPad (26%) and virtual reality headset (7%). They found that all video games, both action and non-action games, improved cognitive function in the participants – measured by tests such as short term memory tasks.

Skill Development and Learning

There have even been links between people with more playful characteristics having lower blood pressure. While less playful people struggle in their leisure time to relax and often feel bored when their minds are not preoccupied, those that are more playfully inclined are aware of new opportunities and open to trying a wider variety of activities. People often view games as the opposite of work, but some sociologists believe games are an idealized form of work.

Violent games, as much as they get criticized by parents, the media and the government, are great for getting anger out. In the words of Bob Dylan, “don’t criticize what you can’t understand.” We love violent games because they help us get out our frustrations in a healthy way. The people who bottle up their anger and don’t get it out are the ones who end up with problems.

His resulting article on the psychology of speedrunning finds that speedrunning accomplishes what casual gaming often can’t. Katherine Isbister looks to players’ publicly posted reflections on gameplay as one way to research how digital games support relatedness. Isbister’s book calls out examples of meaningful connections forged through gaming, like the surprisingly deep bond a player felt with an unknown fellow traveler in Journey, even though no words passed between them. Or another player’s re-connection with an old friend she didn’t know lived in the same city, until Words With Friends matched them up for a challenge. In Self-Determination Theory, the need for autonomy means that people are more motivated to do something if they can make choices about it and shape their own experience. Teen expert Laurence Steinberg calls becoming autonomous “one of the fundamental developmental tasks of adolescence.”